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Thread: Custom Antihack

  1. #1
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    Question Custom Antihack

    Hey got a question,
    As I'm sure we are all familiar with, the stupid script scan complete crap that happens on most servers which have a big enough budget to afford custom anti hacks.

    My question is will there ever be a hack that can in some form bypass this? Or store the "bad files" in a different location.

    -Curious

    `Geordza

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  2. #2
    Powered by ๖ۣۣۜۜVenom
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    Yes, our up comming hack is going to bypass most anti cheats including the script scanner.

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  3. #3
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    I renamed all my scripts to something that sounded legit, like an add on, it worked but took a long time as I had to change ALL the scripts

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  4. #4
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    Ohhh, I thought it simply looked for extra files, not ones that sound suspicious. Awesome thank you for answering!

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  5. #5
    Quote Originally Posted by Venom View Post
    Yes, our up comming hack is going to bypass most anti cheats including the script scanner.
    Just because you can rename files doesn't mean you can get rid of the 90% of the other part of monkys script... He randomly generates the names of the variables that the antihax is stored in, so just nulling it isnt an option... I've tried to beat it, and It's near impossible. You used to just be able to resed the dayz login publicVariableEventHandlers, but now that the variables are randomly generated, it makes things much harder.

    Bypassing the script scan will be the easy part.

    Unless you could make the player not a player, then you can't bypass all of it.

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  6. #6
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    Quote Originally Posted by Rustler View Post
    Just because you can rename files doesn't mean you can get rid of the 90% of the other part of monkys script... He randomly generates the names of the variables that the antihax is stored in, so just nulling it isnt an option... I've tried to beat it, and It's near impossible. You used to just be able to resed the dayz login publicVariableEventHandlers, but now that the variables are randomly generated, it makes things much harder.

    Bypassing the script scan will be the easy part.

    Unless you could make the player not a player, then you can't bypass all of it.
    Teach me how to legend?

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  7. #7
    Quote Originally Posted by geordant View Post
    Teach me how to legend?
    PHP Code:
    _temp player;

    player "LOL";
    //I don't exist, the antihack can't get me;

    hax
    hax
    finished haxing

    player 
    _temp;

    //I exist now! 

    *hint hint*

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  8. #8
    SSH-Admin/Leader
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    Or u can join the server.
    Leave.
    Inject hack. Rejoin server.
    As Long as you don't restart arma it won't rescan you. There is a temp fix

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  9. #9
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    Quote Originally Posted by Afitz200 View Post
    Or u can join the server.
    Leave.
    Inject hack. Rejoin server.
    As Long as you don't restart arma it won't rescan you. There is a temp fix
    Why didn't I think of that! But doesnt VA and AJ crash game if injected whilst in abort lobby?

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  10. #10
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    Quote Originally Posted by Rustler View Post
    PHP Code:
    _temp player;

    player "LOL";
    //I don't exist, the antihack can't get me;

    hax
    hax
    finished haxing

    player 
    _temp;

    //I exist now! 

    *hint hint*
    Hm I see, you missed the trollface.jpg; at the end, dont worry I fixed it though.

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